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WARDOGS Guide

๐ŸŽ’ WARDOGS Loadouts - Starter, Budget & Class Loadouts

Loadouts for every bank balance in the WARDOGS game: the near-free starter kit, the $10,000 day-one budget, and the per-class loadout notes that stretch your cash.

Published September 15, 2026 ยท Last updated September 15, 2026

Quick Answer: What Should My First Loadout Be?

The community consensus starter kit: a free starter rifle (A-91, Bushmaster M17S or KH-2002 โ€” they share identical stats), three magazines, a scout backpack, a stack of bandages, a revive item and smokes. Total cash exposure: close to zero. You scavenge, you fight for pickups, and you upgrade off the match's money instead of your bank.

Quick Answer: What Should My First Loadout Be?
SlotStarter LoadoutBudget UpgradeCost
PrimaryFree starter rifle (A-91 / M17S / KH-2002)T-21$0 โ†’ $600
Ammo3 mags (one loaded, two spare)Same rule at every tierCheap
BackpackScout bagLarger bag once loot runs fund itCheap
MedicalBandages + revive itemBetter meds as income allowsCheap
UtilitySmokesSmokes + parachute + gadgetCheap
ArmorNoneLevel 3 body armor + helmet$0 โ†’ $3,500
๐Ÿ’ก Always pack smokes and a parachute. The two most consistent items across every community loadout thread in week one โ€” one saves your push, the other saves your insertion.

The $10,000 Day-One Budget

Every soldier starts with $10,000, and what remains after a match carries into the next one. The disciplined first-day spend: $2,000 Level 3 armor, $600 T-21, cheap helmet or meds with the change โ€” leaving most of your bank intact. The undisciplined spend: a $6,500 FAL with no armor, one death, and a $0 restart. The economy is tuned so the careful player compounds.

Class Loadout Notes

  • Assault โ€” T-21 or AK74 ($1,600) with Level 3 armor; save the FAL ($6,500) for a comfortable bank.
  • Medic โ€” MP5 or AMP-9, bandages, defibrillator; the cheapest full-effect kit in the game.
  • Recon โ€” SVD ($4,800) only after the bank survives losing it; Mosin-tier bolt actions for cheap days.
  • Support โ€” M500 ($1,200) or M249 SAW for cheap, PKM ($4,500) as the mid-game anchor, RPG-7 ($2,000) when vehicles show up.
  • Engineer โ€” repair tool and building kit are the loadout; launchers (RPG-7, MAAWS) scale with the enemy vehicle count.
  • Driver โ€” spend on the vehicle plan, not a second rifle; your hardware is the team's ride.