Support Class Guide
Role: Resupply & heavy firepower
Signature Weapons: LMGs, shotguns & launchers (PKM, M500, RPG-7)
What the Support Track Does
Support is the squad's logistics officer and its heaviest gunner at the same time. The track carries the ammo resupply that keeps a defense alive, the revive capability that keeps it staffed, and the heavy weapons — LMGs, shotguns, launchers — that win the fights nobody else can. Community guides consistently describe Support as the track that makes the rest of the squad function.
Signature Weapons and Unlocks
The PKM ($4,500) is the headline: 55 base damage, a 100-round box magazine, and full damage out to 1,000 meters. The M500 ($1,200) is the shotgun for the Control Zone's building fights, and the RPG-7 ($2,000) gives any squad anti-vehicle pressure on a budget. The M249 SAW is the cheaper, faster-firing LMG alternative when the PKM's price stings.
How to Play Support
Anchor the position. Support wins by being the reason a building holds: the LMG suppresses the approach, the launcher discourages the vehicle, and the resupply keeps riflemen from looting corpses mid-fight. You are a priority target — use the squad around you as your early warning system and let them pull you out of bad angles.
Progression Priorities
The track's tools scale with squad play, so level it while playing with a regular group. Buy the M500 early — it is the cheapest way to feel powerful inside the CZ — and treat the PKM as the mid-game purchase that turns your position into a no-go zone.
Last updated: September 15, 2026